Yep, its time for a ressurection post; much like I did with Return of the Desirable Drakahn earlier in the year. This time, I’m recalling this old post from 2009, with a re-drawing of Zakura Fafnir, given my upgraded drawing skills. Without further ado, here she is:
Yadda, yadda, click to see full-sized.
Zakura is a well-loved NPC from my first 4th edition Dungeons and Dragons campaign (I’m now on the third such campaign, which is set 70 years afterwards). You can read of some the parties exploits in the ancient post this one is linked to at the top. After that and more, she ended up being the mother of a Player Character in the second campaign, and also an NPC there for some time, in her middle age (that one was 20 years after the first).
However, this picture is obviously her from the first campaign when she was 23 years old (much like the new redraw of Alicia was of her being 25 in the first campaign). Again, like Alicia’s new version, Zakura’s outfit underwent a metamorphosis to more closely match what I described her wearing at the time rather than being limited by what I felt I could draw. Her fairly generic off-white robe thing transmuted into a sort of corset and short skirt affair with long purple spats, allowing her to show off her ample (!) cleavage. This is, I should note, entirely due to her vastly overconfident personality and reputation as a beauty among beauties in the Alogian Chain. She did, after all, have 26 Charisma~ and in Dungeons and Dragons, 10 is considered average, so yeah… (as an aside, Alicia had 22 CHA)
Her cape is still wizardly with the high collar, but has been shortened to a half-length one held up with the aid of her pauldrons rather than being stitched to the rest of the outfit. This, combined with the corset/outfit and the more detailed armlets, gave her more chance to show off her Fzvir. As I noted in the prior post, Warlocks of all varieties in my setting gain a ‘Fzvir’ (pronounced Veer), which is a large tattoo along their left arm as an expression of their contract (usually with an angel of a certain deity~ Infernal Contracts with Saulm, Star with Kinah, Fey with Corticarte and Dark contracts with Dahlia). It seems to be a pseudo-living thing, which writhes, snake-like, along the skin, when a Warlock casts a spell.
In Zakura’s case, she is immensely strong due to having contract with three seperate angels [Wilheim, Drayke, Ansuz]. One of these angels was actually killed by the demi-goddess Iliya in the second campaign, and replaced with one called Kylar after the party visited the underworld.
The three angels of darkness are expressed on her Fzvir now, in any case, and Dahlia’s symbol (The Bloodied Black Butterfly) dominates her hand. And yes, the Fzvir is now on her left arm, as it actually should have been in the original (derp).
Oh, and she actually gained her runic hat which she equipped with the entire game. It was an awesome hat with writhing runes along the brim, and it really needed to be represented. So now it is.
I’ve also made a joint wallpaper of both Alicia and Zakura for desktops. Here:
Has a few marginal photoshop tweaks (mostly cleanup). Enjoy!
As an aside, I’ve had a visual novel surge recently, having played through the Al Azif route of Demonbane (which was pretty epic), and also checking out the 50% patch of Fate/Hollow Ataraxia (also awesome~ but needs to be finished!!). It’s possible that I may considering doing a VN diary again of one of them (no guarantees, though).
And now for a random overview of the prior anime season:
I’m glad that Fate/Zero continued to very closely follow its novels, and it obviously took the cake for best show, though they did actually skip out on a few bits and bobs this time. Nothing crucial, I guess… the main loss was Lancelot’s backstory and his fight with Arthuria, which was overshadowed by the Kirei vs. Kiritsugu fight. However, the latter was awesome so I can just about forgive UFOtable for the cut (especially as they popped a little bit of the missing backstory in the epilogue to compensate~ still not all of it, but it helped). Now they need to go off and animate the Heavens Feel route of FSN, and then do Hollow Ataraxia. And if they have time, come back and re-do the Fate route and Tsukihime. They certainly have the skill!
Haiyore! Nyaruko-san sadly lost steam as it went along. It had a great start, full of great jokes, but degraded into a generic romantic comedy that took the piss out of its own (lack of) plot too much. This is unfortunate as it had alot of potential had they have had the guts to steer it away from just being “My harem of malign deities!”. It still continued to have its moments (Nearly everything up to episode 5, Nyaruko using the cliched body swap to her advantage, Kuuko in general being hilarious and very emotive) so it’s still worth the watch if you’ve got a spare hour or two. Also, Marasy played the OP on piano, cementing it’s awesomeness.
I’ve dubbed Hyouka the “Mundane Mystery” show, because that’s really what it is. Despite that, however, it takes these otherwise really boring things and turns them into fascinating problems, which is showing some great skill on the writers part. Although Chitanda likes to abuse her mystic eyes of compulsion curiosity, I just find that funny, so its okay, especially given her other antics (getting drunk on whiskey chocolates?).
The other surprise hit for me was Natsuiro Kiseki. It was very cliched in parts, but had dollops of WAFF to pile on and make you feel good about watching it. I didn’t even tag it in my preview post, but its worth a look.
Bizarrely, all of the ‘cautiously optimistic’ items from the April preview turned out to be busts for me. I didn’t get past episode 3 of Shining bread whatever. Acchi Kochi made me wait too long for most of its jokes. Zombie season two immediately fell flat on its face and… well, flatlined, still failing to match its early greatness from the first season.
Anything else of note? Not really. That’s actually about it.
Visual Novel Diary: Galaxy Angel
Posted in Games, Visual Novel, tagged Commentary, Fan Translation, Galaxy Angel, Games, Laser, Previews, Rant, RPG, Sci-Fi, Space Battle, Strategy, Thoughts, Visual Novel on March 15, 2011| 1 Comment »
Well, its been far too long since I last did a VN diary. To be fair, this is mainly due to having not too many to play, and also due to my work commitments, but even so.
Anyway, Aroduc is responsible for this Galaxy Angel translation; his next translation project after Battle Moon Wars was done and dusted (well, this and Daibanchou), so hats off to him as always. The patch is basically complete at its 0.98 version; which is just missing the fmv subtitles (I think) as far as I can tell.
So, some of you might be familiar with the Galaxy Angel anime and its spinoffs, right? Well, they have absolutely NOTHING to do with the games on which they are based, much to my surprise. Besides the characters and universe setting, that is. The game is an intergalactic war story; with you protecting the last heir of the Transbaal Empire, Prince Shiva, from certain death as you retreat from the villanous usurper of the throne, Eonia and his creepy loli pet Noa.
As a game; its what happens if you take Homeworld, slam it into a squad based strategy RPG, and add a well executed non-H visual novel as topping. It sounds like an eclectic mix, and it is, but its certainly one that works a charm:
You play as Tact Meyers, Colonel of a outlying fleet that is suddenly put in command of the Empire’s top of the range prototypes, the Emblem Frames, born of lost technology and piloted by a bevy of lovely young ladies who form the Angel Wing.
Each chapter has several VN sections that give way to a bunch of space battles. Space battles occur on a full 3d plane; as you might expect:
The Elsior is Tact’s flagship from the second chapter, seen here, unloading its main batteries into a frigate. Despite its looks and apparent status as top of the line battleship though, most missions involve protecting the Elsior, which rarely sees a good fight despite its excellent range, due to its low speed, surprisingly low durability, and the fact that the angels typically outclass the massive warship. (!)
These sections are very reminiscient of playing Homeworld, but there is no resource management. The only focus is on your movement and strategy and keeping the Angels alive long enough for them to whup the enemy into shape. The interface for this is pretty good, all in all, since there’s the ability to pause and give commands with hotkeys, which I liked (and is a lifesaver) at several harsher moments of battle.
Since Emblem Frames apparently grow in power in relation to their pilots mental state, Tact’s duty as the Angel Wing commander is to ensure all of the ladies are as happy as they can be! Talk about a cushy military assignment! As a result, in each of the downtime periods between fights, you get to wander the ship and chat to the ladies:
But of course, you typically only get six picks in each downtime; so theres alot of time management. On top of that, there’s often a multiple choice question in each of the scenes; and choosing the correct response is what causes the ladies to like you more. Naturally, showing courage and tenacity are nearly always positive; but each girl has certain needs you should tune into as well:
Each Angel also pilots a unique emblem frame, and its quite true that making them happy affects the ships. As affection goes up, the Angels start to get pretty serious buffs for combat, and the girl you eventually select as your valentine gets truly obscene bonuses and turns into a death machine.
If you’ve seen the anime, you should be familiar with the girls, but their units are of interest for me to discuss here, so I’ll do a bit of both, going top to bottom, left to right:
Ranpha is the tsundere that loves fitness and fortune telling as well as exuberant girly things (she has a streak of ojou-sama, and pulls out ~the laugh~ every so often to prove it). She doesn’t like to show weakness to others (especially Tact) and initially despises him, though she does a hilariously amusing turnabout if you pick up the right events.
Her Emblem Frame is the Kung-Fu-Fighter, which is intially a Fragile Speedster, but turns into a Glass Cannon if you get up her affection. She gets into trouble easily due to her vastly outstipping the others in speed; but can really clock up kills too. She has dual vulcan cannons and a single launcher, and her ultimate weapons shoots two rending claws; each of which literally destroy 1/2 of the targets max. health; making it a pretty much guaranteed kill, though only single target unlike some of the other specials.
Ranpha on her attack pass; she loves to play chicken with cruisers!
Mint is the telepathic refugee noble girl who joined the military to escape her father and his overbearing mercantile roots. She has a great fondness for tea and sweets; as well as honesty. She has a secret hobby of dressing up in weird cosplay outfits.
Her Emblem Frame is the Trick Master, which is the Carrier type. Its marginally faster than Happy Trigger; but offsets its mediocre speed and average armament of a couple of launchers by having a wing of ion cannon drones that independently attack the target, allowing her omnidirectional coverage and high accuracy. Her special is to launch all her drones at once which spam beams at everything in an area of effect. If you’re lucky, this can be the best offensive special as the enemies often fly in formations.
Milfie is the genki air-head girl with ‘ideal wife’ characteristics (loves to cook and clean). She also has extreme luck; which swings from obscenely good to terrifyingly bad (she wins the lottery 1st prize five times in a row and then nearly causes a forest fire the same day!).
Her Emblem Frame is the Lucky Star (LOL) which has high speed and is above average in most other things, sporting a good selection of mass drivers and missiles; and she has a giant pink laser as her ultimate weapon that literally destroys anything in a line in front of it, across the ENTIRE map. Sadly, only a few enemy fleets dutifully line up for her to take advantage of this.
Milfie’s Pink Laser of Death. What you don’t see is that health bar suddenly reduce to zero and the mobile battle platform exploding about 1.2 seconds after this screencap.
Forte is the ‘big sister’ character, stern and wise yet flirtateous and stunning at the same time. She’s the nominal squad leader of the angels, as the oldest and only one who’s a 1st Lieutenant. She also loves gunpowder guns in an age that has embraced energy weapons; and has a huge selection. She is perhaps the most grounded one of the Wing.
Her Emblem Frame is the Happy Trigger, which is the Tank. Its the slowest by far, but its a gunship that’s bristling with about eight launchers and at least 5 mass drivers, allowing her to seriously lay smackdown onto whatever wanders into her sights. She has no unique weapon; her special is to simply boost and discharge her entire arsenal in a single huge barrage. Since each weapon gets a big accuracy boost as part of this attack, its usually pretty decent damage.
Vanilla is a hardworking silent girl that is uncomfortable in social situations, but she becomes vastly more vocal as the game progresses, especially with the right events. She controls nano-machines and loves animals; and devotes most of her time to earnestly helping others in need to her own detriment.
Her Emblem Frame is the Harvester, which has the highest defence and is the only one with the ability to repair the others (but she can’t repair Tact’s Elsior). She also has a decent rack of swarmer missles and a cannon or two, and is average elsewhere. Her special is a total lifesaver, sending a huge wave of repairing nanomachines that give a full-heal to all of angel-wing, no matter where they are on the map.
Vanilla goes in to support Milfie’s dogfight. The missile barrage is about to begin.
Of course, as already noted, your favourite girl becomes a death machine regardless of her usual battle role, however:
This was shortly after I started heading up the Vanilla Route; and as you can see, she went on a bit of rampage. To give perspective; in Vanillas case here, with the love buff all her swarmers suddenly guarantee a hit and each does a bucket of damage, and she charges up her map-wide full heal continually, which makes everything a bit hilariously easy if you do the same as me. I’ve heard the others get similar huge leaps in power, like Ranpha dodges everything and decimates battleships in a single pass; Mint’s drones go mental and so on.
Well, I think that just about covers it all. Hope you enjoyed this little soujorn and tune in again soon!
EDIT: And just a quick edit; to showcase the Vanilla End:
Dawww! Vanilla melts me with her cuteness. An amusing reversal, ne?
I guess I’ll head back and do the Ranpha route next since I like my Tsundere’s almost as much as my hard-shelled girls.
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