Posts Tagged ‘Magic’

Yet again, just a tiny little post, updating the spreadsheet once more.

After request for what other features that were wanted on the Crawl forums, spells seemed to be next choice. This took alot of work, as there 134 spells in Crawl that I had to chronicle (no kidding!), so here we are, 20 days later.

Check it out:
Spells are organised by Level, and then alphabetically. Notes are compiled mostly from personal experience and the Knowledge Bots. Each spell has all of its related skill groups, which books it is in, and the backgrounds that start with it (if applicable). A few tweaks were also made the base sheet to correct a couple of errors.

Get the New Version HERE!

Also today, I was dicking around making a new version of the eternal Longcat vs. Tacgnol wallpaper that I made way back in 2010. The old version can be found here. Here it is:
Tokyo is under attack once more! The main improvements are mostly to Tacgnol, who got some much better purple lightning and is being futilely attacked by a wing of F-22’s now. Different panorama, too, now the Tokyo Tower is up in flames!!!

I’ll admit that Longcat was mostly just cut and pasted across. He was pretty good before. Tacgnol now seems to be winning in this picture. And it seems that neither can aim correctly, still. 😀


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Yikes, I’ve been gone again for a little while, eh? I’ve been meaning to crank out a post for nearly a week, but well, it has been busy in real-life due to me starting a new job and having to get used to that.

Anyway, the big news for me recently (though I’m late on the bandwagon) is that there will shortly be a brand new TYPE MOON game being released, Mahou Tsukai no Yoru (Witch on the Holy Night):

It may not be immediately obvious, but the above is everyone’s favourite Beam Spamming, Suitcase wielding, ‘Sugoi’ Sensei, Aoko.

The game is actually therefore covering a pseudo backstory effort for Tsukihime, showing her in her magic academy (aka. Teenager) days, and specifically, it seems, showing her interactions with another pair of characters, Soichiro and Alice.

Apparently, its also before she got the blazing red hair, but given what else happens in the Nasuverse, hair colour changes due to magic seem to be fairly reasonable (see Sakura from FSN, and Akiha from Tsukihime).

Our male protagonist, Soichiro.

Though part of me, upon first hearing about an Aoko based game, wondered whether or not they would have her as a protagonist (like Rin was in the prologue of Fate), another part laughs at the silliness of such an idea since it would likely give little variety for choice in a good visual novel, eh? (If you don’t get it, this would be due the fact that a sample choice for Aoko would be: You see a door, what do you do? A) Beam Spam B) Kick the door down and Beam Spam C) Beam Spam the wall and step through the hole.)

Our other Heroine, Alice

It interests me that she appears to wearing a Burial Agency dress similar to Ciel’s in this image. Though I could be over-analysing that. All that we do know about this Alice is that she is from a long magical line, and will obviously play a big part in the story. There are some thoughts floating around that Soichiro and Alice is already a canon coupling, but since this is a game about an Aoko primarily, I doubt its quite as straight and easy as that.

And a uniformed Aoko

Though I could be wrong, Aoko’s uniform also kind of resembles Rin’s, though with sleeves rather than a waistcoat affair, and the skirt seems to be more beige than black, though this could be the lighting?

What will be most interesting, in my opinion, is that we should perhaps get to see some of the reasons for the enmity between the Aozaki sisters. Given that the Kara No Kyokai movies have now completed and we’ve seen alot of Touko’s modern day appearance, it’ll be nice to see what the background there is and what caused Aoko and Touko to come to literal blows, and also perhaps how Aoko gained the name of ‘Blue’, besides the easy colour of eyes (and lasers?) theory.

And there are of course plenty of oppertunities for Aoko to be cute, I suppose, as above.

Though we have been informed as a certainty that this game is finally non-H. Given Nasu’s hilarious writing in the porno scenes, this is probably a great choice on TYPE-MOON’s part (no really, if you’ve read the translations, you’ll never be able to view meat and mollusks in the same way again… the man seriously cannot write an erotic sentence. So much so that you end up with visual dissonance given how amazingly awesome and hot the CG by Takeuchi’s team is…)

We also know for sure that this one is a bit shorter than the epic-hueg Tsukihime and rather-huge FSN, as there are no multiple routes to speak of, just the one. But then, I guess this is to be expected, since we’re talking mainly a backstory effort that can’t really conflict with the various facts already established in Kara no Kyoukai and Tsukihime.

Anyway, for many true TYPE MOON fanatics, I suppose I’m merely regurgitating information, but oh well, its still an interesting time as we’ve not seen an actual VN from them since Fate/Hollow Ataraxia.

I mean, we’ve seen a few games in general (including many FSN spinoffs of various degrees like Fate/Extra, Fate/Unlimited Codes etc), the Fate/Zero prequel novels, and of course the fairly recent Kara no Kyoukai movies (I never got around to posting about Movies 1-3, 5 and 7, but I did definately watch them), but not actually a Visual Novel. So yeah.

Onto other matters, Comiket 78 is coming to a close, so I guess we can also expect a huge upsurge in new doujin and other stuff.

And finally, also Type Moon related, there’s also a new wallpaper for you all:

As always, click the above to see full size. (Maybe NSFW)

Yep, its everyone’s favourite scandinavian wrestling thaumaturgist, Luviagelita Edelfelt.

It started out as me trying to vector one of my favourite images of her from a calendar (original here, if you want to make comparisons), but then I realised that it wasn’t really possible to do a proper vector of her due to the, ahem, semi-transluscent nature of her nightwear. So yeah, some normal use of the line tool and photoshop layers galore were required and I imagine it isn’t truly upsizable to any resolution. Nevertheless, it looks bloody amazing if I may say so myself.

I took a few liberties in the conversion of the image, but I prefer this expression and suchlike, so yeah, I think it was a good selection.

The actual wall itself isn’t much of a work compared the five hours or so that went into the pseudo-vector, but sometimes a simple run of the fibre filter is effective too.

Anyway, that’s all for today, methinks. I might get around to a midseason anime post shortly. Stay tuned.

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Yes, yes, I decided to craft a new, very pointless wallpaper.

As always, click the above to see full size.

Inspired by the ever famous dueling Longcat vs. Tacgnol image. I decided to do the scene five minutes into the duel. Mainly to play around with visual effects.

The scene? Tokyo, of course. Its like a rule that apocalyptic fights take place there. Specifically, this is was a panorama of Shinjuku. I decided that Longcat’s weapon of choice was the classic holy beam laser, and Tacgnol would probably favour dark purple vector lightning. Apparently, neither of them are very good shots, though, considering the devastation that they’ve created. LOL.

If you’re not aware, Longcat and his Nemesis are classic 4chan memes/gags. The White and Black cats of indeterminate length locked in an eternal struggle for supremacy. The above are real life cats with a penchant for stretching their bodies held up by their owners. This whole meme is the source of the longcat is long nonsense too. Heh, it’s amazing how much random crap the internet can generate, isn’t it? Still, due to my general love of kitties, I’ve always found it amusing.

I’ve been distracted doing alot of tasks recently, as well as games (including the newly released Etrian Odyssey III, which I’m crazy enough to try playing in Japanese like I did with 7th Dragon…LOL). An

Anyway, its just a short post as there’s not alot else for today.

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And here’s the next set. Again, I’ll start with Mayoi Neko, and go onto Night Raid.

Mayoi Neko Overrun

Here’s yet another surprise for me this season. There was very little information originally on MayoiNeko, so I wasn’t really expecting anything from it, but it turned out to be better than I anticipated. Hardly world class, but worth a giggle or two. Anyway, as previously noted, our setting is a run down sweet shop called (bizarrely) Stray Cats. Takumi is a generic harem anime protagonist (TM) who also appears to be an orphan adopted by the Sister, Otome. He also has another childhood friend, Fumino, whom is textbook tsundere.

Interestingly though, Takumi actually seems to understand Fumino’s nature (as dishonest and double-sided) with an insight rarely exhibited by protagonists, so maybe he has some potential after all.

I assume she was going for a spine breaking wake up move, but it failed. Oh dear.

The middle guy is an Otaku at war with Fumino because he feels she’s too much of a cliche. I had to laugh at that.

Rich Loli with Ninja Maids and a cosplay fetish? Check.
As a hilarious side note, Chise (the Loli) has the voice actress of Index, and the maids serving her are Mikoto and Kuroko from the same series respectively.

One wonders whether the maids are begrudging servants when things like this happen, though… LOL…

Hey, it’s an anime about catgirls, so that makes perfect sense. Of course, in the real world, I’m sure Fumino would be straight-jacketed in short order. Oh, and the loose plot is that a young boy claims to have seen a huge (girl sized) cat that ate an important cake. Despite the fact that we eventually learn that the boy was fibbing, Fumino goes off to search. Fortunately, said cat-girl is actually discovered thieving a fish from the market.

The catgirl has some real serious agility powers to evade capture; and gets away, until the sister returns with…

Oh my gods! Its Patchiouli!

I laughed my ass off when I saw how close the character design was (somehow it didn’t click when I was doing the preview). Especially considering that there have been fanarts of Patchy with cat-ears. I also agree with the sisters sentiment since I’m fond of purple haired, red eyed combos.

Well, like I say, I wasn’t expecting anything, but the fact that this show doesn’t try to lampshade its identity and is rather tongue in cheek scores it alot of bonus points. The daft references help too. I’m not sure about our male lead at the moment, but he has some slight potential due to insight, domestic prowess, and not ~seeming~ to be too perverse. I guess we’ll see.

Senkou no Night Raid

Yet again, I was surprised by this one, and my early estimate had a bit of a crippling oversight. Namely, I thought they were going to play it straight without a fantasy element. I was wrong, since all of the protagonists have some kind of special power.

Because of this, it shares some more similarities with Bantorra besides its artsy style. Everything else about the preview was correct, however. It follows a special Japanese military spy operation in China. The first part follows a rescue operation of an important Japanese Businessman from a Chinese Paramilitary group whom have taken him hostage. However, there is a small conspiracy intertwined when it is discovered that said man is actually selling weapons to them for his own profit.

He hasn’t got a foot to stand on! (wow that’s a bad pun…) Ahem. Anyway, Aoi (right hand chap) seems to have some kind of time control. I suppose it could be telekinesis, but he’s continually going out about ‘running out of time’, so I’m thinking its an ability to mess with causality of certain objects (as in, actually, this bullet from this timeframe was going to hit over there, then I’ll speed to 14X your timeframe and slap you in the face etc.)

This is the guy whom is be rescued. He looked a bit dodgy to me as soon as I saw it.

There’s always time for bike stunts off the side of a bridge girder. LOL.

This shady chap seems to be in charge of the secret service. His shadow bodyguard also seems to remind me of Spike Spiegal, LOL.

They’re pretty advanced for their time period, this lot, with aerial photography and paratrooper assaults.

Natsume the uber sniper shows off his infinite zoom vision by picking off a carefully placed det-pack on a roof from about 3 miles away.

Kazura, meanwhile, has matter tranmogrification. In other words, he can Flash Move to a place he can see, and take people with him.

It’s hardly Allison & Lillia level conspiracy, but the first episode was a pretty fun ride overall. What is especially interesting was that they aren’t afraid to use a good chunk of Mandarin. Its a common anime failing to think everyone in the world speaks fluent Japanese, so its a nice change to see this decision.

Ah yeah, also, didn’t mention the girl operative, Yukina. She has telepathy, long distance mental communication and mind-melding, and really connects the whole team together.

Anyway, it was a pretty (if dark) first showing, and it whet my appetite, so I’m looking forward to this providing a nice action/thriller mixture.

That’s all for now. I think we’re pretty much done with initial previews. I still have to look at Daimaou and Hakuouki, but I’ll probably do those as well soon.

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Its been awhile since I’ve done one of these, eh? I believe Kanon was the last one.

Anyway, this has been consuming ludicrous amounts of my spare time over the past few days, since a full-english translation was released on the 10th of October for it thanks to the efforts of the hardworking guys of Yandere Translations (and TakaJun, who seems to be everywhere!).

This is actually the SEVENTH game in the long running Rance series by AliceSoft (hence, Sengoku). As far as I’m aware, previous Rance games were dungeon crawlers with Visual Novel Elements. This one, however, is a tactical strategy game with Visual Novel Elements:
(This is showing the Items and Inventory screen, by the way)

Rance himself is…well… I guess, in a way, he’s like the fantasy version of James Bond. ‘Sex Freak’ doesn’t even begin to describe him. He unashamedly asks random women his just met to sleep with him and even seems to draw power from the act. He’s beyond arrogant and isn’t above forceful, dirty tactics to get what he wants. And yet…for all his arrogance and being a total dick, he’s a surprisingly likable character. His ‘Strongest man in the world’ claim isn’t just self appointed either; he really is one of the best warriors in the world, and is the bearer of one of the few legendary sentient demonslaying blades, Chaos. And underneath the lust is actually a strangely decent guy. Although:
Expect to see this alot. Gahahahaha. Rance has the ability to strip out of his Half-Plate in about 7 seconds when he thinks he might be able to get some. Which is impressive, I’ll give him that…

In short, the opening story is: After his adventures in Zeth, Rance decides to come and visit JAPAN (yes, in capitials) with his slave, Sill, in order to visit the hotsprings and of course, have sex with as many girls as possible. Rumours of the beauty of the princess Oda Kou lead him to the territory of Oda, where he meets a seriously chill version of Oda Nobunaga, whom apparently finds running a dango store to be more enjoyable than actually running his country.

Apparently (for no real reason) the two get along, and Nobunaga decides to appoint Rance as the new Shadow Ruler of Oda. Rance accepts, feeling this is a great oppertunity to test his strength (and of course, after conquering countries, its also a good oppertunity to exhert his right as the victor and test his bedroom skills…) Since Nobunaga is a pretty dozy guy, theres about to be a rebellion, and your first battle of the game is leading the remaining loyalists against the rebels (whom are actually an atrocious force, but I suppose this could come down to it being the first battle and hence, meant to be easy).

After surpressing the rebellion, Rance is told to basically do what he wants with the country. Leading you to this:

You’ll spend some time here, of course. Clicking on a country gives you many options for actions in the top left box.

This ranges from preparing for battle and searching for dungeons to advancing the plot and talking to your various commanders (Purple ???’s show something brand new).

Speaking with commanders raises their affection towards you, and once you accumilate a certain amount, they’ll usually have a special ??? event which raises their trust level (Its Hate > Normal > Trust > Love on a sliding scale). Each time the trust level goes up, the commanders unit levels up, allowing you to give them a new ability or upgrade their stats. Of course, only female units can reach Love and as you might imagine, raising female commanders to Trust and Love also usually results in H (and more Satisfaction for Rance).

Each time you do an event or battle of any kind, you’ll use an action fan. You normally start with two (I have 3 here, since this is from a new game+).

There’s also resource management involved, with items, gold, national power, and Rance’s Satisfaction (Sat.) to keep track of. As you might imagine, you get gold from taxes, items from winning battles or clearing dungeons, power from developing or conquering countries and satisfaction from doing Hentai type things with girls. The latter is surprisingly important, as every 10 satisfaction gives you a great bonus, from upgrading Rance’s Unit and getting more action fans, to calling for reinforcements and getting really rare items.

Rance’s objective (at least initially) is to simply conquer all of JAPAN. This can and will change as the game progresses, as you can go onto different story routes. Usually, you’ll end up having to deal with the demon lord Xavier and his demon army in some form or another.

This naturally leads to battles, which look a little like this:

You pit up to six of your units against up to six foes. Initiative order is shown on the top hand tabs. As you get to one of your turns, you select an action and a target. Troops have a number of action banners, and time counts down on the middle column. To win, you have to either annihilate all the enemy units or have the battle rating (the topmost bar) in your favour when time runs out. The number of troops left in a unit acts as its HP (a little like Advance Wars). The above shot shows the Ninja unit of Gekkou (and his Loli sidekick). Of course, winning a battle is rather strategic, and it helps to use a nice variety of units, which come in lots of types:

This is the Unit Roster, currently focused on Kanami the Ninja girl.
I’ll list the types in the order shown in the list above:

  • Rance himself leads a Warrior unit. These naturally excel at doing lots of damage really quickly, especially once they learn Guard Break. Once you recruit Kenshin, she is arguably the strongest Warrior unit in the game.
  • Footsoldiers are defensive. They halve damage against them when they have their guard up, and can leap in the way of attacks targeting other units. They deal pretty mediocre damage though.
  • Knights are a special unit (you only get one, led by Leila, through a Satisfaction bonus). They combine the offense of Warriors and Defence of Footsoldier, but are very expensive to recruit.
  • Archers are naturally backrow units and are useful mainly for versatility, since can target either row, though not for huge amounts of damage. Yamamoto Isokoru is best since she can learn penetrating fire that hits an entire column and can’t be guarded against.
  • Musketeers (not actually shown in this shot) are front row units with atrocious defence but high offence. They can be a bit dubious though since they also have a low action count and they’ll be slaughtered by Warriors.
  • Cannoneers are special (again, you get Maria through a Satisfaction Bonus) and are upgraded Musketeers (they’re actually a huge unit of girls with rocket launchers!). They can shoot from the back row and deal high damage, making them generally pretty good.
  • Miko’s are your healing and utility unit, able to replenish dead troops. They can also provide archery support  (though not as strong as actual archer units), and with a certain ability, also grant buffs to male units at the start of a battle (apparently, in this version of Japan, Miko’s are also ‘working girls’, if you catch my drift, hence the buffs to male units).
  • Mages are special units again (you can get three, two from satisfaction bonus, one from a New Game + bonus). They are ‘western’ mages in the traditional sense, in that they typically throw fireballs (though Rizna learns a hit-all, Angel Cutter, whilst Magic and Shizuka learn a Penetration laser Beam).
  • Diviners are the ‘eastern’ mages, who use spellpaper and shikigami. They are the best artillery units with their charge up hit all attack, and can also throw up damage prevention shields that completely negate a single attack against a unit.
  • Ninjas are fast, dealing about as much damage as archers with Shuriken. However, Ninja Shuriken also cancels spell charging, which is very useful against enemy Diviners. They can also assassinate enemy commanders, which if it succeeds, OHKO’s an enemy unit (however, it succeeds only if the number of ninjas exceeds the foes unit and then not all the time, and regardless of outcome, always uses all of the Ninja units actions).
  • Tacticians add buffs to your units at the start of battle and as a command. They can also de-buff enemy units (making them important to bring along if the enemy also has a Tactician), and finally, provide archery support (at a lower level than normal archers though, like Miko’s can).
  • Cavalry is only recruitable by capturing enemy units from Takeda (horses don’t exist in this world, and these cavalry ride large ostritches which can only be bred in Takeda). It basically acts as a more mobile Warrior unit, able to attack from the back row and against the enemies back row, making it pretty deadly. They are hence both rare and expensive.
  • Finally, Monks are a utility unit. They have decent attack (higher than footsoldiers, less than warriors) but awful defence. However, they can give other units actions, heal themselves, remove enemy buffs, stop enemy footsoldiers from guarding, and various other weird things.

Thats all that I’m going to explain about the game. The AliceSoft Wikia goes into a ludicrous amount of extra details if you’re interested. I’ll just finish with some more screencaps:

Yep, Kenshin (right) is a girl in this game. She is known as the goddess of war and is the best swordswoman in JAPAN. She also likes fighting for underdog, randomly defending nations that are under attack (including you, or nations you attack), until you engage Uesugi. Of course, when you do, the poor girl gets more than she bargained for with Rance:

Maybe its because he actually duals her and blocks her blows? Or perhaps its just the whole him saying ‘you look beautiful even up close’ scism? In any case, its love at first sight for her. Poor girl.


Nevertheless, once recruited, she becomes a ludicrously strong unit for you. With her Commander Charge, she often personally kills about 300 troops before her own troop then attacks immediately afterward. Brutal. (Rance has a similar move with RANCE ATTACK!)


Yuzumi the Musketeer girl adores cute things, apparently.


Souun is the head diviner of what I call the ‘Triforce nation’ (LOL). He is, naturally, the most powerful diviner unit, as this might suggest!


After taking over the Blacksmith nation, Rance’s sentient Sword, Chaos, gets some very special treatment from the female blacksmiths! I LOL’ed at this scene.


And to finish, Rance at the cherry blossom festival with (left to right) Suzume, Sill, Nobunaga and Kouhime. 3G, their Youkai minister, is in the far right background. Sill is very pink, isn’t she? (and yes, Suzume is indeed a catgirl ninja, sigh…though her ability to use Naruto like clones in her scenes is quite…disturbing…)

Anyway, that was a long post, ne? If you like your tactical strategy, this game will keep you going for at least 120 hours if you follow all of the routes, and its pretty darn addictive, so I’d recommend it solely on that. Of course, theres also the VN side attached with an above average story and lots of fun easter eggs (and of course, H-scenes, if you’re entirely here for that…) so its a very substantial, slickly presented package.

Thats all for now. I’ll probably do the last couple of reviews for the new anime season soon, so see you then.

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Well, Fairy Tail only just aired a couple of days ago and I also only just around to looking at the first two episodes of Yumeiro Patisserie, hence the delays on these being reviewed.

Anyway, I’ll do this first up:

Fairy Tail

Well, this was a nice introduction. Its the first opening episode that actually managed to impress me since Nyan Koi so far this season.  We meet Lucy, whom has fangirl joygasms over the Fairy Tail guild. A guy pretends to the so called ‘Salamander’ from the Fairy Tail guild, wooing girls with his magnetism magic. However, turns out he’s a slave trader. Fortunately, the actual ‘Salamander’, Natsu, happens to be in town (you guessed it, its our pink haired protagonist). However, his amazing entry ends in failure because Natsu gets seasick. Lucy uses her celestial summoning magic by summoning Aquarius, but apparently her control of her summons sucks, as Aquarius is a bit short with her and tries to drown everyone. However, this does put the ship back on dry land, allowing the real Salamander to demonstrate his Draconic Tactical Nuclear magic. Explosions and Lulz occur.

As expected, our protagonist, Natsu, seems fond of destruction (maybe he really is related to Lina Inverse?!). However, he is also apparently extremely suceptible to motion sickness and seasickness which is his excuse for being poor for the first two thirds of the episode (and hey, its actually handled in quite a funny way, so its okay). Its also redeemed by his later performance as he shows his mastery of various draconic aspects of firey power. (CG flames galore!)

Its brainless chaos at the moment, but it was fun. If a plot picks up shortly, it could be a great anime, so I’m interested in this. Some caps:
Magnetism at its finest!
Aquarius has a dinner date. She does not appreciate Lucy summoning her on short notice.
A glare is worth a thousand words?
It is delicious fire, you must eat it.
Somehow I think of Kuro doing Mega Exe here, actually.
Running away from the town guard is part of the job description for a fire mage. Well, it is when you manage several houses worth of collateral damage in a few punches.

Yumeiro Patisserie

Yay, an anime covering my favourite cooking passtime. That is to say, making sweets. Cinnamon Vanilla biscuits are my speciality, but I also make a mean cheesecake. Though you know something is wrong if you start to take recipe advice from an anime, I suppose. LOL. Anyway, this played out mostly as expected, though it had a slower pace than anticipated. In a way, I’m kinda glad I did episode 1 and 2 together. They do make a bit of a set. The anime follows Ichigo, a girl who looks like she fell here from Gakuen Alice (I wonder if its the same artist, actually, they look strikingly similar). She is remarkably normal except for her ability to eat cake. Which is superior. Yeah.

Apparently, this has fostered an immensely sensitive sense of taste in her though, which she inherits from her grandmother, who was a world class sweet chef. She impresses a teacher from the St. Marie vocational school for Sweets, and enrols there. Unfortunately, she has no actual practical cooking experience and screws up under pressure (especially since she is put in the top class). However, with a new determination, she tries practicing and makes a wish to the Sugar Fairy Queen. To her surprise (the wish was mainly out of desperation!) a fairy called Vanilla is summoned and, after a spartan training regime until she gets her dessert right, then becomes her partner to become an amazing Sweet Chef.

This is cute. I like a bit of cute from time to time. As I’ve already said, the art style is suspiciously like Gakuen Alice, an anime which was also cute and full of nice fuzzy feelings (but also a surprisngly decent on the action and cute romance front). It’ll be interesting to see how this pans out, at least. Anyway, caps:
Fortunately, dad ends up paying. But she makes him spend 12,000 YEN on sweets! Thats £80 or $132!
Its heavily implied that her grandmother also had a contract with a Sugar Fairy.
You go girl! I mean, why not? Its not like other career options are flowering before you, eh?
Wow, poor Ichigo had a kinda lonely childhood if the flashback was anything to go by.
Even though I like making dessets, I would not want to be a ‘Prince of Sweets’, thankyou. Thats a kind of embarassing title…
Klutzy Girl = Klutzy Fairy summon
Also, theres the LOL evident in the fact that the Fairy is called Vanilla and she is called Ichigo (‘Strawberry’). Strawberry Vanilla, a lovely combo attack for all ages!

And thats all for today. Expect a certain special commemoration post within the next few days! Tune in then.

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Eh, actually, I think I forgot to blog the previous Kara no Kyokai, didn’t I? Yeah…oh well…

This is the sixth one in the chain and is a bit shorter than Paradox Spiral (5), being only an hour long.

As I noted before, they call these episodes, but when each one lasts 50 to 120 minutes, I think they’re more like individual movies (they were shown in Japanese cinemas anyway).

This one includes 100% more Azaka for your enjoyment, as she is paired with Shiki on an assignment in her own magic school to catch a rogue magus who has killed someone with fairies (well, more accurately, made someone to kill themselves). Of course, Shiki is sent here by Touko because apparently her Mystic Eyes of Death Perception allow her to see the fairies they are tracking, which apparently, Azaka cannot. Strangely enough, however, Azaka seems to see the fairies (and block them with her mages fire) several times in the film, so I have to wonder whether this was a serious continuity error Nasu forgot about or whether it was intentional, and Touko actually just used this as an excuse to see what would happen if Shiki and Azaka, eternal rivals for Kokutou, were paired together. This would suit her personality, I guess, but then, Azaka also misses some fairies at times, so whatever…

I’d also say this one is a bit less grusome than the prior couple. Fewer rotting corpses, slightly more lighthearted plot and all that. Though we do get an exposure to all of Azaka’s incestuous feelings toward her brother, so I guess its just a different form of poison.

What did amuse me though is that Azaka’s thought that Shiki is a rival for Kokutou’s love actually seems to be false. Shiki riles her up about it alot, but never actually seems to be bothered about it. I guess that kills all the obvious evidence for Kokutou x Shiki. I can almost hear the shippers screaming. Though the sexual tension of Strawberry Hagen-Daaz incident is still there from the first movie, I suppose.

Azaka gets to play the Kawaii card a hell of a lot here as well. But then, I guess she is the episode focus, so whatever.

I did like the Gods Word guy. That’s a fun magic concept, making anything you say become true. Saying ‘You cannot See Me!’ and suddenly, they can’t. Logromancy, I suppose. It completely foils Shiki’s usually infalliable eyes and makes her rather inneffective this episode, which is quite a rarity.

I also lol’ed that Seo, from Kagetsu Tohya, showed up. Though she may well be in the actual novels and it was actually Kagetsu that stole her from here, I don’t know…

Araya also shows up again to be deliberately creepy, witnessing a cannibalism thing at the end.

Anyway, here’s some shots:

Well, you should be!! Jeez, woman…its like Sister Princess all over again.


Wow, that looks dodgy. Azakas little speech about loving forbidden things is really true! LOL.


Prototype Rin! (in case it isn’t obvious, Azaka was the template for Rin from Fate Stay Night. Especially the delicious Tsundere aspects. She was also probably a bit of an influence on Akiha with the brother love tendancies.)


Nothing. Nothing at all. As a side note, do you prefer ‘Shiki-sama no Miteru’ or ‘Maria-sama no Kyoukai’? This episode certainly seems to steer in that direction from time to time, ROFL.


For some reason, I noticed that Azaka crashing onto her bed was really well animated. There was bounceback and flailing of limbs and all that, as there should be. Most animated sequences of this regard seem to percieve beds as being made of concrete.


Gwaaaahhhhh! Definately an Akiha vibe going on there, with the vermillion hair as she pours mage fire everywhere.


And suddenly, Kawaii!


This guy just ate somebody (no really!).

Hmm, well that was a fun episode. I look forward to more Kara no Kyokai, as always.

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