Posts Tagged ‘Da Capo’

Guh, its been a little while, huh?

I’ve been pretty shockingly busy as of late, working on menageries of projects. And, uh, most of my spare time of late has been consumed, one way or another, leaving this blog a bit in the lurch, I guess. For this I apologise.

On the other hand, I’m back with another Visual Novel Diary. This time, I finally got around to playing Da Capo, which is translated by Mangagamer (professionally this time, rather than a fan translation…though I have to wonder, since both Da Capo and Shuffle were getting Fan Translations that suddenly dissappeared and then re-appeared in the catalogue of these people. Methinks the translators were bought out, in these cases. Not that I can especially blame them, since fansubbing is a thankless job most of the time.)

Anyway, Da Capo is franchise than shot Circus into the limelight as creator of visual novels. Since its rather popular release, its had a huge host of cash-in’s, sequels, extra chapters, and gaidens; not to mention having anime’s made of its various parts.

Unfortunately, the anime was a bit of bust. Merely because Nemu was picked as the girl of choice, when basically EVERY other choice is superior, at least in the eyes of most people I’ve spoken with. They then performed extra travesties by literally torturing Kotori fans in Da Capo Second Season (this made me stop following any subsequent series of the anime).

That said, apparently the Japanese fans love Nemu. They’re all sis-cons, perhaps? I really don’t usually see the appeal of the subservient sister like character, but nearly all visual novels have one lurking around somewhere.

As you may have possibly guessed, I immediately went straight for Kotori.


Wah, she’s surprisingly forward, eh?
Cuteness. It is only cuteness.

The game itself is actually pretty good in terms of originality for dating sims. Rather than presenting the usual obligatory two choice box, Da Capo offers its branches in a different way. For starters, every evening, you have to set your Alarm Clock to one of three times (6:30, 7:00 or 7:50) which gives you different things on your way to school. After that, during lunchtime, you select where you want to eat from a map (with choices like Roof, Courtyard, Classroom, Cafeteria, etc.). Then, after school (and on sundays), you can use a different map to visit somewhere on the island (with selections like the Cherry Blossom Park, the Town, and the School etc.)

Of course, certain girls tend to frequent certain locations more often, so its not a complete bust trying to get their flags (though you might miss an event or two). Kotori, for example, appreciates you being on time and is most often seen in the Courtyard and variably behind the giant Sakura tree and the commercial district. Whereas, grabbing, say, Moe-sempai requires you to continually be late in the mornings and hang around school an awful lot.

Eventually, of course, if all flags are triggered, you stop getting mao choices and actually enter a girls route and the rest of the story follows your romance with the selected lady, where more typical choices tend to happen instead. Anyway, have some more Kotori’s:


Of course, considering a certain plot point, it is important not to lie or think too many ecchi things about Kotori chan. Be a nice guy, yeah?

Also, it seems that yellow pyjamas are popular in this game. Not that I’m complaining.


Yes, the new uniform is fabulous, dear.


Feed me Kotori! Even her pouting is cute.

Anyways, after making Kotori mai waifu, I proceeded to eventually do Moe-sempai’s route as well. Which leads to some amusing lines like this:


Ehahaha! Sure thing!


Yikes, thats…shocking… I mean, I know I saved you and all…but…wowzers…

Anyhow, it was light and enjoyable. Far better than the anime (though for biased reasons). I’ll probably get around to eventually clearing Sakura as well, but for now, thats all I’ve done due to being busy. See ya again soon, eh?


Read Full Post »

%d bloggers like this: