It’s time for another sketch post, this time taking a focus in on Itsuki from the previous ladies of the charm society post:
This is the state she was in when visited in her dorm room by our player characters. She spent most of that time trolling and thickly spreading innuendo (trying to get our poor school newspaper photographer to die of bloodloss from nosebleeds, apparently).
In any case, it was a fun scene to draw an interpretation of, so I did. Given her penchant for being a perverse troll AND a fighter jet otaku, the motto on her tank top seemed to come naturally, and made me crack up when I drew it. First time I’ve tried to draw someone with Pocky (or Locky, in this case) too, and that also came out alright. And frankly, I want that bedspread for myself (who wouldn’t want a bullet bill bed?).
I added alot of cool details to this in general (frankly, I should do more sketches with detailed backgrounds but I tend to be too lazy to bother), and the hope is that everything in those details sums up what it is for Itsuki to be Itsuki.
As an aside, in case you were wondering, yes, X-COM did show up in this campaign in the first episode, because it has been utterly crazy and referential to basically everything I’ve done before.
Speaking of the new X-COM Enemy Unknown, initially I was rather angry and baffled at it requiring Windows Vista since it was programmed in DirectX 9, and had to cancel my pre-order because I’m antique that sees no urgency in his upgrade to Windows 7. Fortunately, thanks to the efforts of KawaiiSara in this Steam Topic, it can be made to work VERY easily on XP. Which begs the question of whether one of the programmers in Firaxis is just grossly incompetent or whether they got a bribe from Microsoft to remove XP support, because there is literally no reason to make it this way (the required DLL is provided for free by MS, requiring only tweaking, and that is the only thing preventing the game running).
Though it puts a slightly bad taste in my mouth that I had to hack my own game exe to play, fortunately, the game itself is good enough for me to forgive them. Barely. After a good six hours of play, I approve of most the design decisions in this remake, which have proved to be sound gambles. The reduced squad size is tolerable, since, as I predicted, your initial troops are vaguely competent and not so prone to being OHKO’ed any more. Moreover, with the eventual classes and abilities, an X-COM squad does now act much more like a professional combined arms paramilitary unit rather than a zergrush with glacial pace (which was the optimal way to play the originals, inching forwards in a wave, with constantly holding back timeunits for reaction fire).
The only things I have a bone to pick with on the tactical level is the aliens getting a free cutscene leap into cover when spotted, and overwatch only triggering on an alien making a move (rather than from appearing, shooting, basically anything). As a result, its actually alot more niche to use overwatch than the old reaction fire. But perhaps that in itself is what has encouraged the change in the feel of combat, so its forgivable.
The strategic layer is also fine. Part of me misses the needless extra time advancement buttons, but of course they were never used much, so its not a big loss. I’ve heard people get angry about how critically important satellites are, but then again, one of your early moves in the original was nearly always to put up an extra base for radar coverage and interception, and this is exactly the same thing. Panic management is a little tiresome, true, but actually, it beats having a country randomly sign off for no apparent reason like they used to (typically because an alien battleship evaded your detection entirely).
The only thing I’ll bitch about here is the simplification of the interception element (and they didn’t remix the old music!). On the other hand, I can understand this, as its true that optimal way to handle this in the original was basically to encourage a slugging match with plasma cannons and most people ignored interception tactics in general. So again, this is at least understandable. Except they didn’t remix the music; that is truly abhorrent given the awesomeness of the original interception music. 😀
With a Smart Blur and Posterization, she actually turned out pretty nice. Not a photoshop process I usually go with since I like to preserve the ‘sketchiness’ of a sketch most of the time, but here its fine.
Anyway, tune in again soon.