Just a sketch and musings post today. This time, I’ve drawn Elizasleyn, the Throne (angel) from Kamidori Alchemy Meister, which was recently fan translated by Aroduc. It’s a darn good tactical strategy/visual novel game; kind of like what would happen if Fire Emblem, Atelier Rorona, and a Visual Novel of your choice were spliced together.
I gave her an bit of an outfit change; since I figured, well hey, all the main heroines in the game get some new outfits, so why not the sub-heroines like Eliza? This one mostly keeps her bronze pauldrons and collar, but replaces the bracers for furry/silk armlets and goes armless.
Moreover, I’ve created her in Aniventure to play as in a game my friend is running soon, partly as a beta-test of the new Saint class that will showing up in the supplement booklet, Shimaihen, but mostly just because she’s awesome. With ‘Born Conquerer’ as her personality, angelic songs, divine lightning and a winged warhammer, she should at least be amusing to play.
This sketch is of that version; perhaps some time before she became a Throne (she’s what… a Power or a Principality at this point?) and Lord of Misanshel. But she’s still as powerful (and scary) as ever. I like to split her name to Eliza of the Slain for my version (and Elizasleyn is just a shortened version of that). Whether or not she’ll ever say the title of this post? Who knows? But it feels in character! 😀
Shimaihen is still going well, by the way. I’m not going to set a final date since there’s still a fair bit to be completed, but I’m rather happy with the newly revised Suffragium and Malificarum (Holy and Profane Magic Schools) and power-sets. Summoning still needs a fair bit of work, but its on its way to completion. At the very least, I feel I should be able to get it done this year, barring any significant delays.
Personally, I’ve had a couple of fanboy-gasms over the last couple of weeks when I discovered UFO: Enemy Unknown was being remade by Firaxis (as X-COM Enemy Unknown). UFO is of course the greatest PC game of all time; and from what I’ve checked out about the remake, I’m very excited about it.
Obviously, the oldschool part of me is wary about them dumping Time Units and reducing the squad size. But replacing TU’s with a D&D style Move and Attack action for troops (and 4 distinct classes and RPG like bits) may well work like a charm:
Reducing squad size is a little more concerning; but in retrospect, the main reason for huge squads in the original was that all your initial guys were idiots X-COM had hired off the street and put in jumpsuits to fight the aliens rather than professional marines. If the new soldiers are actually semi-competent right off the bat, there won’t be need for the n00bs you throw off the Skyranger first as body shields (!).
Fully alive and ever changing bases like the ones in Evil Genius are a great touch too:
Hopefully they’ll add to the interception sequences too (look at UFO: Aftermath, guys, that was one part they did right in that- those ever changing video clips were actually really nice). I laughed at them joking it was now an Angry Birds minigame in the podcast.
Oh, although the random names of the marines you had in the original were funny, that they have fully customisable squad members now will be a nice treat (and more incentive to keep that small squad alive!):
Just so long as they remix the interceptor music and keep the Guile haircut, all’s right with the world. Haha.
Well, I believe that’s all for today. Stay tuned.