Just another short post today.
Some of you may be aware that the new version of Dungeon Crawl Stone Soup was released yesterday. As a result, I’ve posted my new tiles, paperdoll edits, and some recommended settings all together in a combined 7z file. You can obtain it from Mediafire, below:
http://www.mediafire.com/?45k2pcrr0vkrkfl
It adds all of the following outfits and stuff:
Amongst other things, such as extra colours for scrolls and food chunks (for easy, at a glance identification), transparency for demon whips/blades, a few adjusted equipment sprites and a re-tuned tileset for the base dungeon:
Dungeon walls less saturated; and floors are blue-grey and tiled.
Once identified, scrolls take on a categorised colour for easier quick identification. I.e. Purple for teleport effects, Blue for item effects, Teal for identify scrolls, and so on.
These modifications tend to assume you use the Paper-doll editor in game; if you just allow your sprite to change based on equipped items, you might occassionally see something odd occur when you come across a replaced item!
Finally, it also includes some of my interface options (automatically make Crawl go fullscreen if you have widescreen like me), changed colours for the minimap, earlier warnings about health loss (health bar goes yellow under 60%, for example, since that’s a good time to start planning to escape in a game as vicious as Crawl is), and various other tweaks.
To use the 7z, simply extract it to your Crawl directory, maintaining the directory structure. You may wish to backup your originals; and if you do not want my tweaks and settings, choose to extract only the \dat\ directory, and not the \settings\ directory.
As an aside, I only recently realised that I will have to find another place to upload The Enemy Within for public perusal, since MegaUpload was taken down by the FBI. Quite irritating, that. I’ll try and put it up somewhere else soon.
Anyway, good hunting.